r6tv plays Rainbow Six Siege replays back from above: every operator's position and movement trajectory, field of view, drones, the defuser, kills and round timing — across all floors of the map.
What it reads
r6tv decodes the movement data inside the .rec file — the per-tick
coordinates of all ten players — so a round plays back as 2D motion on the map, with
the scoreboard and kill feed alongside.
What you can do
- Watch pro matches from an auto-updated library of public esports replays, filtered by event, team and map.
- Read a round: trajectories, facing direction (FOV cones), floor switching, stance, drones and the plant/defuse.
- Browse calibrated top-down maps floor by floor.
- Sign in and upload your own
.recreplays to the same viewer.
Free and paid
The esports library and the 2D player are free, and browsing needs no sign-up; uploading your own replays needs a quick Google or Discord login. Paid plans for the analyst layer and Stratmaker are being introduced; the rules are published before anyone is charged — see Terms.
How it works
A replay (.rec) is a compressed stream of game state. r6tv decompresses
it, extracts the position records and event timeline, attributes each track to the
correct player, and projects the world coordinates onto a calibrated top-down map.
Esports replays come from Ubisoft's public match pages, league archives and partner
organizers; your own uploads are decoded the same way.
Fan project
r6tv is a fan-made, independent project. It is not affiliated with, endorsed by, or sponsored by Ubisoft Entertainment. Rainbow Six Siege, replays, team and competition logos belong to their respective owners. Top-down map images are from r6calls.com. Operator, gadget and action icons are from r6data by Daniel Werg (MIT).
Contact
Feedback or questions: [email protected], @r6tv_online on X, or Discord.