About r6tv

Every pro Rainbow Six Siege round, top-down: library, analysis, stats and team rankings.

r6tv plays Rainbow Six Siege replays back from above: every operator's position and movement trajectory, field of view, drones, the defuser, kills and round timing — across all floors of the map.

What it reads

r6tv decodes the movement data inside the .rec file — the per-tick coordinates of all ten players — so a round plays back as 2D motion on the map, with the scoreboard and kill feed alongside.

What you can do

Free and paid

The esports library and the 2D player are free, and browsing needs no sign-up; uploading your own replays needs a quick Google or Discord login. Paid plans for the analyst layer and Stratmaker are being introduced; the rules are published before anyone is charged — see Terms.

How it works

A replay (.rec) is a compressed stream of game state. r6tv decompresses it, extracts the position records and event timeline, attributes each track to the correct player, and projects the world coordinates onto a calibrated top-down map. Esports replays come from Ubisoft's public match pages, league archives and partner organizers; your own uploads are decoded the same way.

Fan project

r6tv is a fan-made, independent project. It is not affiliated with, endorsed by, or sponsored by Ubisoft Entertainment. Rainbow Six Siege, replays, team and competition logos belong to their respective owners. Top-down map images are from r6calls.com. Operator, gadget and action icons are from r6data by Daniel Werg (MIT).

Contact

Feedback or questions: [email protected], @r6tv_online on X, or Discord.